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	<title>Comments on: Is warnings mode in Flash slowing down your compile time?</title>
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	<description>At the top of our game in st.Louis</description>
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		<title>By: Leroy Frederick</title>
		<link>http://www.as3apex.com/tips/is-warnings-mode-in-flash-slowing-down-your-compile-time/comment-page-1/#comment-349</link>
		<dc:creator>Leroy Frederick</dc:creator>
		<pubDate>Wed, 26 Aug 2009 17:41:09 +0000</pubDate>
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		<description>I just want to confirm it does, massively! It seems the more code / API you include in your project, the slower it can become with this option switched on.

On average for me a standard game project will take around 12-15 secs to compile, but with a large project it takes a massive 55 secs with each new API / class adding about 2-10 secs a piece.

With this option off I get back my 12-15 secs compile time which is sweet because waiting a minute every time to test the smallest (or largest) of changes is pretty unacceptable for me.</description>
		<content:encoded><![CDATA[<p>I just want to confirm it does, massively! It seems the more code / API you include in your project, the slower it can become with this option switched on.</p>
<p>On average for me a standard game project will take around 12-15 secs to compile, but with a large project it takes a massive 55 secs with each new API / class adding about 2-10 secs a piece.</p>
<p>With this option off I get back my 12-15 secs compile time which is sweet because waiting a minute every time to test the smallest (or largest) of changes is pretty unacceptable for me.</p>
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