2009
08.18

warngings

Thibault Imbert over at http://bytearray.org thinks that you can speed up your compile time by disabling the warnings mode in your File -> Publish Settings -> Flash Tab -> Script > Settings.

At best I have only seen warnings for naming functions like “onEnterFrame” or having more then one instance name be the same.  So I don’t see how disabling it could do harm and if it speeds things up why not try and be the judge for your self.

- Josh Chernoff.

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1 comment so far

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  1. I just want to confirm it does, massively! It seems the more code / API you include in your project, the slower it can become with this option switched on.

    On average for me a standard game project will take around 12-15 secs to compile, but with a large project it takes a massive 55 secs with each new API / class adding about 2-10 secs a piece.

    With this option off I get back my 12-15 secs compile time which is sweet because waiting a minute every time to test the smallest (or largest) of changes is pretty unacceptable for me.