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	<title>AS3 Apex &#187; tips</title>
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	<description>At the top of our game in st.Louis</description>
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		<title>Are your signals coming through loud and clear?</title>
		<link>http://www.as3apex.com/as3/are-your-signals-coming-through-loud-and-clear/</link>
		<comments>http://www.as3apex.com/as3/are-your-signals-coming-through-loud-and-clear/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 13:50:06 +0000</pubDate>
		<dc:creator>Josh Chernoff</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://www.as3apex.com/?p=241</guid>
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Robert Penner, the god father of the tweening equations is jamming the air waves with his new signals library. The new library is aimed at providing a better event dispatcher/handler system for AS3. The library was inspired by C# events and signals/slots in Qt.
Here&#8217;s some basic info about the library.
The Concept

A Signal is essentially a [...]]]></description>
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		<title>Is warnings mode in Flash slowing down your compile time?</title>
		<link>http://www.as3apex.com/tips/is-warnings-mode-in-flash-slowing-down-your-compile-time/</link>
		<comments>http://www.as3apex.com/tips/is-warnings-mode-in-flash-slowing-down-your-compile-time/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 22:43:22 +0000</pubDate>
		<dc:creator>Josh Chernoff</dc:creator>
				<category><![CDATA[tips]]></category>
		<category><![CDATA[Compiler]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[speed]]></category>

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		<description><![CDATA[
Thibault Imbert over at http://bytearray.org thinks that you can speed up your compile time by disabling the warnings mode in your File -&#62; Publish Settings -&#62; Flash Tab -&#62; Script &#62; Settings.
At best I have only seen warnings for naming functions like &#8220;onEnterFrame&#8221; or having more then one instance name be the same.  So I [...]]]></description>
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